Your contributions go a long way in making Godot better for everyone.To this date, I could not a better mouse, than the Elecom Cap Clip. There's too much to list here so be sure to check out the original page for more details and to download the latest version of the engine.Īs always, if you'd like to support the Godot project financially, consider making a recurring monthly donation to help ensure its sustainability and continued development. Godot 4.2 is a significant release that brings a wealth of new features and improvements for game developers. New features for porting include one-click deployment for iOS, native file dialogs for desktop platforms, and a new architecture for Android that unlocks new features like multiple window support and quicker startup times. The high-level multiplayer system has been enhanced with better synchronization options and streamlined scene replication. Improvements to input handling include better mouse and focus event handling across multiple viewports and windows, as well as gamepad-related bug fixes. Import and Asset PipelineĬhanges to the asset importing process include better handling of import type changes, new import options, and improved GLTF support. Other improvements include seamless video looping and better image handling in RichTextLabel. GUI and Themingįocus management has been improved, and new features have been added to the GraphEdit node. GDExtension sees a host of new features, including in-editor hot reloading, Web platform support, and new API functionalities. The editor has seen many improvements, such as better focus management, native file dialogs for desktop platforms, and an updated project manager. Tilemaps receive a plethora of improvements, including new tools for flipping and rotating tiles, performance optimizations, and usability enhancements. The navigation system now supports 2D navigation mesh baking and multi-threaded baking for both 2D and 3D navigation meshes. Onion skinning has also made a return, allowing for better animation previews. In 3D, precise normals can now be calculated from raycast contact points using barycentric coordinates.ĪnimationPlayer and AnimationTree have been unified under the new AnimationMixer node, addressing various issues and inconsistencies.New features for 2D games include integer scaling for pixel-perfect graphics and closed lines support for Line2D nodes.Memory usage has also been optimized for projects using many plain Godot objects. This release focuses on stability, addressing design limitations, and fixing bugs related to renaming and moving files. To help with the migration process, they've provided a migration guide for 4.2. While the Godot team strives for seamless compatibility between releases, some breaking changes are inevitable. This feature allows you to break up your scripts into named, foldable blocks for better organization and navigation. One of my personal favorites in this release is the addition of Code Regions for GDScript in the code editor. Let's dive into some of the most significant highlights of this release: Code Regions in the Code Editor
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